Assassin's Creed

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Through a revolutionary technology that unlocks his genetic memories, Callum Lynch (Michael Fassbender) experiences the adventures of his ancestor, Aguilar, in 15th Century Spain. Callum discovers he is descended from a mysterious secret society, the Assassins, and amasses incredible knowledge and skills to take on the oppressive and powerful Templar organization in the present day. (20th Century Fox)

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Reviews (13)

Malarkey 

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English The curse of movies based on a videogame brand continues. This film is once again evidence of the fact that a good gaming adaptation does not need to mean a well-made movie. The computer game is based mainly on the atmosphere of the medieval setting. I always thought the story set in the near future wasn’t too great and I always sort of skipped it. Not only was it fairly nonsensical, but it also didn’t fit into the otherwise nicely depicted history at all. But Ubisoft wanted it this way and they sold it this way. However, the story of the film didn’t work at all although it offered good quality fimmaking, which could represent a pretty good experience. In the end, the only thing I got from the movie were the historical action sequences, which were absolutely perfect. The director of cinematography and the editor probably puffed a joint or two, but it was still within reasonably bearable limits. It was probably also because the film itself wasn’t too cheap so they didn’t have to patch things up and cover them up with a cheaper budget. Some of the stunt shots that I saw were really great. It’s a pity though that Fassbender and Cotillard didn’t get a chance to show off their acting. Emotions – none. Dialogues – horrible. And the plot? What was the whole thing actually about and what is it that was going on in there the entire time? Well, as I said the action was good, but the rest was pretty bad. ()

Marigold 

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English Even a stupid story can be told in a way that doesn't make sense. An unbearably long two-hour apple game, which sometimes disrupts a successful parkour and a scene that reveals that Kurzel thinks of it artistically, but completely counterproductive for a blockbuster. It is difficult to say whether the smooth transitions between history and the present represent any sophisticated commentary on the art of the Gamer experience. I don't have the strength to find out. The screenplay is horribly annoying, the characters have no inner logic and the storytelling has no cadence. I was expecting a cleansing surge of Gamer ecstasy, but this leap of faith ended in a complicated fracture. ()

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Lima 

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English This film has character. On the one hand, it goes as far as possible against the fans of the game franchise, but at the same time it tries to make a distinctive artistic concept of the Assassin universe. The passages set in medieval Spain are visually stunning, the depiction of the Animus is boldly different (and better!) than we know from the games, and while it left me emotionally cold, I appreciate the personality that Kurzel brought to the table, and I can sense from it his desire to make the best possible film that isn't just a boring descriptive retelling of the game. The highly artistic Kurzel simply entertains me. It's a pity that people won't appreciate his honest approach and that there won't be a sequel. ()

EvilPhoEniX 

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English Going to the cinema sick with a fever and without a coke or an energy drink didn't pay off for me this time. I watched the whole film with one eye, so I didn't take much away, I woke up during the action, but since I didn't have any subtitle support I didn’t get much out of the story. I praise the music, the visuals and the action, anything in anonymous I found uninteresting. I'll leave it at a neutral three stars for now, hopefully on a second viewing I can pull it up to 4*. 65%. ()

Isherwood 

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English It’s no fan service and it goes hard toward even the most welcoming viewer. It’s a non-Hollywood adaptation that mercilessly flushed over a hundred million and had no shame in doing so. It’s visually captivating bliss that tests the projectionists and the limits of how much the viewer is willing to accept the creative rules. ()

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