Silent Hill

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The eerie and deserted ghost town of Silent Hill draws a young mother desperate to find a cure for her only child's illness. Unable to accept the doctor's diagnosis that her daughter should be permanently institutionalized for psychiatric care, Rose flees with her child, heading for the abandoned town in search of answers -- and ignoring the protests of her husband. It's soon clear this place is unlike anywhere she's ever been. It's smothered by fog, inhabited by a variety of strange beings and periodically overcome by a living "darkness" that literally transforms everything it touches. As Rose begins to learn the history of the strange town, she realizes that her daughter is just a pawn in a larger game. (official distributor synopsis)

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novoten 

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English Visually, it's absolutely amazing and whether it's Pyramid Head, Alessa, or any other appearance, I just envy what Gans presents to the viewer with a stunning piano accompaniment. Unfortunately, as someone who didn't play the video game source, I got quite lost and ended up completely lost at the end. If I hadn't looked up a lot of things, I probably still wouldn't know if I liked Silent Hill or not. After understanding the main connections, it's a bit far-fetched, but I give it four stars considering the atmosphere. It should have continued immediately the following year in this atmosphere and not turned the suspicious town of fog into a cheap horror brand. ()

Lima 

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English Another proof that the world of PC games and the world of film are not yet very compatible. Gans brilliantly portrays the oppressive atmosphere of the game, but you can sense the leaning towards the mainstream and the resulting somewhat sterile portrayal of the horrors of darkness. The few digital boogeymen and the very decent gore didn't save it (but Pyramid Head was impressive despite the small space). They should have pushed the envelope more, throw out the boring storyline with the completely useless Sean Bean, which diluted the dense atmosphere of the film unnecessarily and did not solve anything, and above all to make the unraveling of the mystery more clear. It was too overcomplicated and chatty at the end. But Radha Mitchell was great. ()

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Kaka 

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English For a die-hard fan of the game, it will most likely be a captivating atmospheric spectacle full of familiar heroes (or heroines). But for a viewer experiencing the theme of a town shrouded in eternal mist for the first time, it will be confusing and I dare say quite overwhelmingly so. It requires a great deal of attention, especially considering the packed visuals, which will make you forget about everything else around you, quite effectively. The editing and sound are masterful, the director primarily builds the atmosphere on these two elements. Distant clanging of iron, various rustling and whimpering – that's what you will take with you from the cinema. The ingenious atmosphere is supported by excellent roaring music, which works here as well as, for example, in Underworld. The visual effects are incredibly good and the action scenes are gripping. Occasionally, the excessive brutality and blood may be a problem for some people, but the biggest issue will be the aforementioned story for the lay viewer, which can cause quite a mess in your head with its multiple layers. It certainly requires more than one viewing. However, the question is: Do you want to see it again? ()

gudaulin 

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English I hadn't played the video game, but I had high expectations before the movie, followed by somewhat conflicting reactions, so I was appropriately excited. The result was pleasantly surprising. In horror movies, the atmosphere is extremely important and Silent Hill is an example of a film that stands or falls with a well-established atmosphere. The depressive environment of a destroyed city, where ash constantly falls to the ground and black smoke rolls, accompanied by the wailing sound of a siren, dark shadows appearing, and people's faces covered with gas masks all serve to evoke a feeling of claustrophobia, and dark premonition. As it is well known, people are most afraid of the unknown, and the film is logically strongest in its first third when evil still has an abstract form. If the director didn't try to explain anything, my final impression could be 100%. The twist itself didn't impress me, but fortunately, it was not decisive for the result. In its category, Silent Hill has had no competition in the past two years. Overall impression: 75%. ()

lamps 

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English I'm not a fan of computer games, I didn't like Resident Evil, and I couldn't even adapt in the two hours after passing the Welcome to Silent Hill sign. It’s obvious that the film has been handled by the most competent people in the field and its technical aspect in particular is great and scary, not to mention the oppressive atmosphere brought by the dead city covered with falling ashes. But nothing about this film as horror can make up for a bunch of holes in the story (which I still wouldn't have minded) or my purely personal problem, namely that I couldn't find my way to it and even dozed off slightly at one point (although it might have been because I was fresh out of a graduation party). Either way, this, which in many people's opinion is the best adaptation of a computer game, didn't impress me much and I don't see any reason to revisit it. ()

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